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uo_protocol_0x02

UO Protocol 0x02

Move Request (7 bytes)

This packet is sent by the client when the player tries to walk, run, or change his direction.

 Offset Type     Name             Description
 ------ -------- ---------------- ------------------------------
  0000  BYTE     cmd
  0001  BYTE     direction
  0002  BYTE     sequence
  0003  UINT     key              fastwalk prevention key

Notes:

  • The sequence number starts at 0, is reseted when it reaches 255. However, when it's reseted, the next sequence number is 1, not 0.
  • The fastwalk prevention key is a number sent by the server into the MOVE ACK, telling the client the next key to be used. This is used to prevent exploits where client sends “MOVE” message without waitting for the MOVE ACK from the server.

UO_Protocol

uo_protocol_0x02.txt · Last modified: 2014/03/09 18:57 by thooge