Offset Type Name Description ------ -------- ---------------- ------------------------------ 0000 BYTE cmd 0001 USHORT length 0003 USHORT subcommand 0005 BYTE[] submessage
Subcommands
Server Message. This sets up stack on the client and whenever it moves, it takes the top value from this stack and uses it. (key1 start at the top, key6 at the botton).
24 bytes (for 29 total)
BYTE[4] key1 BYTE[4] key2 BYTE[4] key3 BYTE[4] key4 BYTE[4] key5 BYTE[4] key6
4 bytes (for 9 total)
Server message. This key is added to the top of the stack. In other words, it's the one that will be used next. Basically, the other 5 only get used when the client is sending moves faster than the server is responding.
BYTE[4] newkey
8 bytes (for 13 total)
Client Message.
BYTE[4] unknown (00 00 03 20) BYTE[4] unknown (00 00 00 05)
YES! Subsubcommands
Party system is implemented as subsubcommands.
BYTE subsubcommand #
(4 bytes)
Client Message.
BYTE[4] id (if 0, a targeting cursor appears)
Add party member(s) (1+ numMembers*4)
BYTE numMembers (total number of members in the party) Then, for each member in numMembers: BYTE[4] id