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uo_protocol_0x70

UO Protocol 0x70

Graphical Effect (28 bytes)

Offset Type     Name             Description
------ -------- ---------------- ------------------------------
 0000  BYTE     cmd
 0001  BYTE     direction
 0002  UINT     characterId
 0006  UINT     targetId
 0010  USHORT   model            first frame of the effect
 0012  USHORT   xLoc
 0014  USHORT   yLoc
 0016  SBYTE    zLoc
 0017  USHORT   xLoc_target
 0019  USHORT   yLoc_target
 0021  SBYTE    zLoc_target
 0022  BYTE     speed             animation speed
 0023  BYTE     duration          0=really long, 1=shortest
 0024  USHORT   unknown1          0 works
 0026  BYTE     adjust            adjust direction during animation (1=no)
 0027  BYTE     explode           explode on impact

Direction type

  00 = go from source to dest
  01 = lightning strike at source
  02 = stay at current x,y,z
  03 = stay with current source character id 
uo_protocol_0x70.txt · Last modified: 2014/05/19 08:59 by thooge