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Krrios File Format Reference
AnimDataData File: AnimData.mul Block:int header; // UnknownEntries... Each block contains eight entries. Entry:sbyte[64] frameData; // This could be less than 64 bytes, I recall seeing some garbage data near the end.byte unknown; byte frameCount; byte frameInterval; // Move to the next frame every (frameInterval * 50) milliseconds. byte frameStart; // It is believed this is the delay before the animation starts (frameStart * 50ms). |