<%
socket = wolfpack.sockets.first()
nextsocket = wolfpack.sockets.next()
count_players = 0
while socket:
if( socket.player and not socket.player.invisible ):
count_players+=1
socket = nextsocket
nextsocket = wolfpack.sockets.next()
%>
Connected Accounts: <%=count_players%> of <%=wolfpack.accounts.count()%>
Player Characters: <%=count_players%>
NPCs: <%=wolfpack.npccount()%>
Items: <%=wolfpack.itemcount()%>
Ingame Time: Day <%=wolfpack.time.days()%>, <%=wolfpack.time.hour()%>:<%="%02u" % wolfpack.time.minute()%>
Connected Players:
<%
socket = wolfpack.sockets.first()
nextsocket = wolfpack.sockets.next()
while socket:
if( socket.player and not socket.player.invisible ):
%>
<%
notoriety = socket.player.notoriety()
NOTOCOLORS = {
1: "#0000DD",
2: "#10d010",
3: "#d0d0d0",
4: "#d0d0d0",
5: "#ff9900",
6: "#d01010",
}
BODYIMGS = {
0x190: 'gender_male.gif',
0x191: 'gender_female.gif',
0x192: 'gender_male.gif',
0x193: 'gender_female.gif',
}
print ''
if BODYIMGS.has_key(socket.player.id):
print '' % BODYIMGS[socket.player.id]
else:
print ' '
print ' | '
if NOTOCOLORS.has_key(notoriety):
print '%s' % (NOTOCOLORS[notoriety], unicode(socket.player.name))
else:
print '%s' % socket.player.name
if socket.player.region and len(socket.player.region.name) > 0:
print ' (%s)' % unicode(socket.player.region.name)
print ' | '
%>
<%
if( nextsocket and nextsocket.player and not nextsocket.player.invisible ):
%>
 |
<%
socket = nextsocket
nextsocket = wolfpack.sockets.next()
%>
|